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Maya Multimedia
To Learn 2-D, 3-D, Polygonal, NURBS, Subdivision Surface, Modeling and Animation
Author: Vishnu P. Singh
ISBN: 81-7317-514-4
 
  • Maya Interface Introduction
  • Animation in Maya
  • Character setup in Maya
  • Maya Dynamics
  • Rendering
 

ISBN: 81-7317-532-2


Certificate in Maya (CM)

Overview

Maya® software is a tool of choice for those in the film, television, game development, and design industries who desire a high-level of control over their 3D content workflows and pipelines. Artists and designers select Maya because of its intuitive user interface, which facilitates customization and fine-tuning of effective workflows, and technicians (technical directors and programmers) choose Maya for its reliability, open architecture, wide range of supported platforms, and the ease with which it can be incorporated into any existing or new production pipeline.

Productivity-Enhancing Workflows
Get unmatched productivity through a combination of performance and workflow features, including marking menus, 3D manipulators, selective display, brush-based tools, selection management tools, and unlimited levels of undo. Advanced data and scene management functionality give you the flexibility to work the way you want.

Comprehensive 3D Modeling and Texturing Toolsets
Access a full suite of production-proven polygon, NURBS, and subdivision surface modeling and texturing tools. The polygon workflow tools, including advanced selection functionality, attribute transfer tools, an interactive UV layout and unfolding mode, and optimization tools—have also been designed to promote efficiency.

Powerful Animation Functionality
Animate characters and other scene elements with a comprehensive range of specialized keyframe, nonlinear, and advanced character animation editing toolsets, including animation layers, graph and dope sheet editors, constraints, expressions, a nonlinear animation data editor, full-body inverse kinematics (IK) system, skinning functionality, and Maya Muscle.

Advanced Visual Effects Tools
Produce any visual effect you can imagine, from highly realistic natural phenomena to stylized, 2D “painterly” effects. Maya software delivers dynamic interaction of hard and soft bodies determined by physical rules, along with the state-of-the-art visual-effects technology of Maya nCloth, Maya nParticles, Maya Fluid Effects, Maya Fur, Maya Hair, and more.

Flexible Rendering
With Maya, you get the freedom to choose the right renderer and rendering pipeline for your project. A unified user interface and workflow provide easy and consistent access to the Maya hardware and vector renderers as well as the powerful mental ray® for Maya and mental ray for Maya network rendering (Satellite) options. You can also use the Render Layers and the Render Pass tools to create an efficient workflow from Maya to MGNCLP® Toxik™ software and other compositing packages.

Tools for Extending and Customizing Maya
Customize, extend, and manipulate Maya. The fully integrated Maya Embedded Language (MEL) and Python® scripting languages give you high-level access to every aspect of the software so you can create custom windows, reconfigure the user interface, and issue commands from an HTML page. Moreover, the OpenMaya API/SDK completely unlocks the power of Maya for C++ and Python developers, providing direct, low-level access to all scene data required to make effective plug-ins and new types of nodes, shaders, manipulators, file importers and exporters, and more.

Course Contents
 (• 3 months    • 6 days a week   • Classes : 1 hr. Theory & 1hr. Practical)

1. Maya Interface Introduction

  • Maya User Interface
  • Shelf of Maya
  • Status bar tools
  • Tool Box
  • Playback controls
  • Animation retargeting
  • Restrict the direction of a surface's jiggle
  • Deforming particles
  • Per-particle field attributes
  • Per-particle goalU/goalV attributes for poly goal objects
  • Expression applied before and after dynamics
  • Multiple random number streams for particles
  • Textured surface emission for poly surface emitters
  • High quality interactive shading
  • Hypershade performance improvements
  • Node filtering improvements in Hypershade
  • Imported shading network optimizations
  • Transfer surface information
  • Simplified shader connection workflow
  • Integrated contour rendering
  • Paint Scripts Tool improvements
  • Paint Sculpt Map
  • Rendering Fur in mental ray
  • Effect of lighting intensity on Fur
  • Improvements for Cloth objects
  • Cloth UV set
  • Visualizing Cloth stress
  • Per-face collision depth
  • The Splines
  • NURBS
  • Subdivision surfaces
  • Standard mode and polygon proxy mode
  • Polygon proxy mode

2. Animation in Maya

  • Previewing animation, Playback
  • Ghosting animated objects
  • Motion Trails, Playblast
  • Muting animation
  • Adding sound to your animation, Importing sound
  • Baking simulations
  • Animation Snapshot and Animated Sweep
  • Animation Snapshot-generated geometry
  • Animation controls
  • Time Slider, Key ticks
  • Time Units, Current time field, Range Slider
  • Animation Start Time, Animation End Time
  • Playback Start Time, Playback End Time
  • Playback controls
  • Animation Preferences button, Animation controls menu
  • Copy, Cut, Paste, and Delete
  • Snap, Keys, Tangents
  • Playback Looping, Sound
  • Sound File, Start Time
  • Playblast, Working Units (Time)
  • Timeline, Playback Start/End, Animation Start/End
  • Height, Key Ticks, Timecode
  • Snapping, Timecode Offset
  • Playback (Update View), Active
  • Playback (Looping), Playback Speed
  • Play every frame
  • Animation
  • Steps before Current Frame (Ghosts)
  • Steps after Current Frame (Ghosts)
  • Frames Per Step (Ghosts)
  • Sound, Waveform Display
  • Repeat on Hold, Repeat Size, Playbiast
  • Use contiguous audio files with animation
  • Play an audio file, Delete audio from your scene, Keys
  • Auto Key, Keys in the Attribute Editor
  • Cutting, copying, and pasting keys between scenes
  • Keys clipboard, Driven keys
  • Linking multiple attributes
  • Breakdowns, Inbetweens
  • Set key preferences, Set Breakdowns
  • Set Inbetweens, Nonlinear animation
  • The Trax Editor
  • Character Mapper, Visor, Outliner, Clip Library, Create clips

    3. Character Setup in Maya  

    • Using skeletons
    • Forward Kinematics
    • Inverse Kinematics
    • Blending IK and FK
    • Skinning your character
    • Smooth Skinning, Rigid Skinning, Indirect skinning
    • Creating deformation effects
    • Deformers as modeling tools, Deformers as animation tools
    • Constraining objects
    • Point constraints, Orient constraints, Parent constraints
    • Scale constraints, Aim constraints
    • Geometry constraints, Normal constraints
    • Tangent constraints, Pole Vector constraints
    • Animation-constraint blends, Character sets
    • Skeletons, Skeleton components
    • Joints and bones
    • Create a joint chain with an IK handle
    • Reroot skeletons
    • Pose joints with FK
    • Display bones as boxes
    • Label the skeleton's joints
    • Skinning
    • Deformable objects and skin objects
    • Direct skinning methods
    • Bind pose
    • Double transformation effects, Point tweaking skinned objects
    • Painting smooth skin point weights
    • Painting skin weights on masked vertices
    • Mirroring smooth skin weights
    • Copying smooth skin weights
    • Holding smooth skin weights
    • Using smooth skin influence objects
    • Hand muscle bulge with influence object
    • Creating a hand's skeleton and smooth skin
    • Using influence objects to prevent unwanted deformation
    • Flexors
    • Deformers, Constraints
    • Constraint node behavior
    • Constrained and target objects, Target point
    • Target orientation
    • Target scale, Target vector, Target object weights
    • Constrained object's position
    • Character sets
    • Creating Character Set
    • Animating Character Sets
    • Keyframing character sets
    • Creating expressions for character sets
    • Using motion capture for character sets
    • Motion redirection, Character mapping

    4. Maya Dynamics

    • Particles
    • Particle objects
    • Emitters
    • Sprites
    • Spheres
    • Blobby surface
    • Fields
    • Stand-alone fields
    • Object fields
    • Volume fields
    • Air field
    • Effects
    • Smoke effects
    • Animating with dynamics
    • Set the initial state of dynamic objects
    • Dynamic relationship editor

    5. Rendering ( The Real World)

    • Surface texture
    • Color, Transparency
    • Specular highlight (shine)
    • What are specular highlights?
    • Highlights
    • Highlight color
    • Reflections
    • Shading networks
    • Shading group node
    • Render nodes
    • Render node attributes
    • Render node connections
    • Surface, displacement, volumetric materials
    • Surface material
    • Displacement material
    • Volumetric material (atmosphere)
    • Layered shaders
    • Layered textures with the Layered Shader node
    • Double-sided shaded surfaces
    • 2D and 3D textures
    • Environment textures, Layered textures
    • Procedural textures
    • File textures, Texture filtering, Texture mapping
    • Normal mapping (default)
    • Projection mapping
    • Stencil mapping
    • mental ray for Maya Shaders
    • Maya base shaders, Custom shaders
    • Custom shader libraries
    • Surface relief
    • Bump maps
    • Displacement maps
    • Displacement Bounding Box
    • mental ray for Maya displacement
    • Feature-based displacement
    • Non-feature based displacement
    • Backgrounds, Basic color and texture backgrounds
    • True reflections
    • Simulated reflections
    • Fog, smoke, dust, and silt
    • Simulate fog, smoke, or dust
    • Baking illumination and color
    • When to bake objects
    • Visualization vs. the final render
    • The key to successful rendering
    • Viewing cameras vs. rendering cameras
    • Maya camera types
    • Static and animated cameras
    • Focus and blur
    • Make a camera renderable
    • Save sequential camera movements
    • Tessellation and approximation
    • NURBS surface, poly, and subD tessellation
    • Approximation, Approximation nodes
    • Create an approximation node
    • Approximation styles
    • Interactive Photorealistic Rendering (IPR)
    • Test render a low-res still or frame
    • File formats
    • Bitmap vs. vector, Adobe Illustrator (ai)
    • Adobe Illustrator (version 8) file format, Alias PIX
    • AVI (avi), Cineon (cin), Encapsulated PostScript (eps)
    • GIF (gif), JPEG (jpg), Macromedia Flash (swf)
    • Maya 1H- (iff), Mayal 6 IFF (iff)
    • Quantel (yuv)
    • QuickTime Image (mov), RLA (rla)
    • Scalable Vector Graphics (svg), SGI (sgi)
    • SGI16 (sgi), SGI Movie, Softlmage (pic)
    • Targa (tga), Tiff (tiff), Tiff16 (tif), Windows Bitmap (bmp)
    • File output location, Pixel aspect ratio
    • Resolution
    • Render passes, Color pass
    • Shadow pass
    • Diffuse pass
    • Specular pass
    • Custom shadow and reflection passes
    • Render speed, Reduce memory
    • Reduce file size (Maya Vector renderer)
    • Maya render diagnostics
    • Hardware render diagnostics
    Free Lab Access


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