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Macromedia FLASH
(Upto ver 8) An easy way to learn Animation with Flash
Author: Vishnu P. Singh
ISBN: 978-81-7317-513-8
 
  • Flash — an Introduction

  • Working with Projects

  • Colours, Strokes and Fills

  • Working with Drawing

  • Working  with Text

  • Working with Graphics

  • Creating Motion

 

ISBN: 81-7317-15-2


Certificate in Flash (CF)

  • a sudden intense burst of radiant energy
  • a momentary brightness
  • gleam or glow intermittently; "The lights were flashing"
  • a short vivid experience; "a flash of emotion swept over him"; "the flashings of pain were a warning"
  • appear briefly; "The headlines flashed on the screen"
  • a sudden brilliant understanding; "he had a flash of intuition"
  • flaunt: display proudly; act ostentatiously or pretentiously; "he showed off his new sports car"
  • blink of an eye: a very short time (as the time it takes the eye to blink or the heart to beat); "if I had the chance I'd do it in a flash"
  • make known or cause to appear with great speed; "The latest intelligence is flashed to all command posts"
  • ostentation: a gaudy outward display
  • dart: run or move very quickly or hastily; "She dashed into the yard"
  • flare: a burst of light used to communicate or illuminate
  • news bulletin: a short news announcement concerning some on-going news story
  • protect by covering with a thin sheet of metal; "flash the roof"
  • a bright patch of color used for decoration or identification; "red flashes adorned the airplane"; "a flash sewn on his sleeve indicated the unit he belonged to"
  • emit a brief burst of light; "A shooting star flashed and was gone"
  • a lamp for providing momentary light to take a photograph
  • brassy: tastelessly showy; "a flash car"; "a flashy ring"; "garish colors"; "a gaudy costume"; "loud sport shirts"; "a meretricious yet stylish book"; "tawdry ornaments"

Over the releases of new versions of Flash, Macromedia has made Flash more and more controllable via programming, where they have it positioned as a competitor to HTML to build interactive web sites and applications such as an e-commerce store. Macromedia argues that Flash is the way to go instead of HTML because of the following reasons:

  • Flash movies load faster and save on download time because Flash is vector based whereas HTML is not.
  • Flash intelligently ‘caches’ it’s movies so they don’t have to be reloaded.
  • Flash gives the user (the person viewing/using the Flash movie) a more responsive ‘rich-client’ like experience.

All of these points are true, but they can be true for HTML pages as well (except for the vectors). I will address these points now:

Flash pages can be made to load faster, but most of the time, the way they are designed in the real world, they do not. That is not a Flash problem, it is more an issue of the Flash developers going nuts with fancy and heavy Flash movies.

HTML caches pages as well, once images are downloaded they are held in your browser's cache. The cached images are then used instead of dowloading them from the server again.

With new technology like ASP.net and Java Server Faces, HTML now can react just like a ‘rich-client’ application. Even without these new tools, properly designed HTML for most dynamic sites can provide a good user experience.

What I like about Flash development?

1. You can do some really nice work in Flash that would be difficult and sometimes impossible in HTML alone. Things like complex animations and playing video spring to mind.

2. Practically no browser issues: For the most part, Flash movies will work the same if the user is on Netscape or IE, on Mac or PC. The browser issues (where people coming to your site have different browsers that can ‘break’ your pages) are quickly becoming a thing of the past since most people (thank the web gods) are using IE. But even today, I still have to deal with people who may be using some old browser that can break all but the simplest of HTML code.

So when should you use Flash?

In my humble opinion, I would use Flash to create a presentation that is similar to a television commercial. This type of presentation is something where the user sits back and enjoys the show as the Flash movie delivers the message to the client with animation, sound, and possibly video. Please do not get this confused with those ubiquitous ‘intro’ animations that still plague many Flash sites. Rather I am talking about informative movies that the user can decide to view to learn about something like a product or a service.

I can also see Flash being used in straight animations, like what your kids watch Saturday morning. One last use where I find Flash handy, is with so called ‘rich-ui’ components like calendars or fancy navigational systems. The only danger here is that if the user doesn't have the proper Flash plug-in, they won't be able to use those components and as such in many cases (like with a Flash based navigation bar) the user will not be able to use your web site!

Instead of Macromedia’s vision, I see Flash being used selectively to enhance an HTML based site.

Course Contents  
(• 3 months    • 6 days a week   • Classes : 1 hr. Theory & 1hr. Practical)

1. FLASH An Introduction

  • Installing and activating Flash
  • Flash Player, Creating or opening a document and setting properties
  • Internface of Macromedia Flash 8
  • Using document tabs for multiple documents
  • Saving Flash documents
  • Saving and version control
  • Adding media content in Flash document
  • Creating motion and interactivity
  • Components in Flash
  • Managing media assets with the library
  • ActionScript, Nested movie clips, Scenes
  • Working with scenes
  • Movie Explorer
  • History panel, Commands menu
  • Optimizing Flash documents

2. Working with Projects

  • Flash Projects include the following features
  • Creating and managing projects
  • Using Symbols, Instances, and Library Assets
  • Types of symbols
  • 9-slice scaling and movie clip symbols
  • Creating symbols
  • Creating buttons
  • Changing instance properties
  • Changing the color and transparency of an instance
  • Swapping one instance for another
  • Using behaviors, Being consistent
  • Being courteous, Breaking apart instances
  • Working with runtime shared assets

3. Colors, Strokes and Fills

  • Color Mixer
  • Creating gradients, Using the Stroke Color and Fill Color controls in the Tools panel
  • Modifying strokes with the Ink Bottle tool
  • Modifying color palettes
  • Importing and exporting color palettes, To import a color palette

 
4. Working with Drawing

  • Vector graphics, Bitmap graphics
  • Flash drawing models
  • Overlapping shapes using the Merge Drawing model
  • Flash drawing and painting tools
  • Selecting objects
  • Combining objects, Drawing with the Pencil tool
  • Drawing polygons and stars, Using the Pen tool
  • Drawing curved paths with the Pen tool
  • Painting with the Brush tool
  • Reshaping lines and shape outlines
  • Optimizing curves
  • Modifying shapes
  • Snapping, Object snapping
  • Specifying drawing settings

5. Working with Text

  • FlashType
  • Creating text
  • Creating font symbols
  • Checking spelling
  • Using Spelling Setup
  • Transforming text, Using 'Timeline effects with text, Breaking text apart
  • Controlling text with ActionScript
  • Creating and removing text fields dynamically

6. Working with Graphics

  • Selecting objects
  • Selecting objects with the Lasso tool
  • Hiding selection highlighting, Grouping objects
  • Moving, copying, and deleting objects
  • Copying artwork with the Clipboard
  • Deleting objects, Stacking objects
  • Transforming objects, Working with the center point during transformations

7. Creating Motion

  • Using Timeline effects
  • Adding a Timeline effect
  • Tweened animation, Frame-by-frame animation, layers in animation, Creating keyframes
  • Representations of animation in the Timeline
  • Frame rates, Extending still images
  • New layers, Tweening instances, groups, and type
  • Tweening motion along a path
  • Using onion skinning
  • Using mask layers
  • Working with Video, Progressively downloading video
  • Supported file formats for video, Embedding video in a SWF file
  • Playing your Flash SWF files, Using Flash Player

[PART-II]

8. Interface Introduction
 

  • General Flash workflow, Plan the application, Add media elements
  • Arrange the elements, Apply special effects
  • Use ActionScript to control behavior., Test and publish your application
  • Customize the workspace, Dock and undock panels
  • Move panels, Manipulate panel groups
  • Stack free-floating panels
  • Resize or minimize panels, Manipulate panels collapsed to icons
  • Save, delete, and switch between workspaces

 

9. Working with Stage and

  • Zoom the Stage, Move the view of the Stage, Use rulers
  • Use guides
  • Main toolbar and edit bar, Select tools
  • Customize the Tools panel, Use context menus
  • Set preferences in Flash
  • Set AutoFormat preferences for ActionScript, Set text preferences
  • Set warning preferences
  • Set General preferences
  • Clipboard preferences
  • Timeline
  • Change the appearance of the Timeline
  • Dragging the Timeline, Resize the Timeline
  • Move the playhead, Change the display of frames in the Timeline
  • Using Layers, Create a layer, Create a layer folder
  • Show or hide a layer or folder, View the contents of a layer as outlines
  • Change a layer's outline color, Change layer height in the Timeline
  • Change the number of layers displayed in the Timeline, Select a layer or folder
  • Rename a layer or folder, Lock or unlock one or more layers or folders
  • Copy a layer, Copy the contents of a layer folder
  • Delete a layer or folder, Organize layers and layer folders
  • Property inspector, Library panel
  • Actions panel, Use the Movie Explorer

10. Working. with Documents

  • Flash tiles
  • Create a new document
  • Create a new document from a template, Open an existing document
  • Set properties for a new or existing document
  • Save a Flash document, Save a document as a template
  • Save a document as a Flash 8 document, Flash Projects
  • Create and manage projects
  • View the Project pop-up menu, Create a new project
  • Open an existing project, Add a file to a project, Test a project
  • Find a missing file in a project
  • Managing media assets with the Flash document library
  • Open a library in another Flash file, Frames and keyframes
  • Manage frames and keyframes in the Timeline
  • Specify span-based frame selection, Insert frames in the Timeline
  • Select one or more frames in the Timeline
  • Multiple timelines and levels, Nested movie clips and parent-child hierarchy
  • Scenes, Use scenes
  • Display the Scene panel, View a particular scene, Add a scene, Delete a scene
  • Change the name of a scene, Change the order of a scene in the document

11. Drawing in Flash

  • Vector graphics, Bitmap graphics
  • Flash drawing models, Merge Drawing model
  • Object Drawing model, Overlapping shapes
  • Use the Object Drawing model, Enable the object drawing model
  • Convert a Merge Drawing model created shape to an Object Drawing model shape
  • Select objects
  • Combining objects, Union, Intersect , Punch, Crop
  • Flash drawing and painting tools
  • Paint with the Brush tool
  • Using Paths
  • Interacting with the Pen tool
  • Initial Anchor Point pointer, Sequential Anchor. Point pointer, Add Anchor Point pointer
  • Delete Anchor Point pointer, Continue Path pointer
  • Close Path pointer, Join Paths pointer
  • Retract Bezier Handle pointer, Convert Anchor Point pointer
  • Display and adjust points with the Subselection tool
  • Reshape using the Selection tool
  • Quickly delete everything on the Stage
  • Remove stroke segments or filled areas, Modify shapes, Snapping
  • Use object snapping, Turn object snapping on or off
  • Adjust object snapping tolerances
  • Use pixel snapping, Use snap alignment

12. Colors and Graphics

  • Color panel
  • Color panel options
  • Color palettes, Duplicate, delete, and clear colors
  • Use the Stroke Color and Fill Color controls in the Tools panel
  • Creating gradients, Modify strokes with the Ink Bottle tool
  • Transform gradient and bitmap fills
  • Copy strokes and fills with the Eyedropper tool
  • Lock a gradient or bitmap to fill the Stage, Use a locked gradient fill
  • Use a locked bitmap fill, Working with graphic objects
  • Selecting objects
  • Select objects with the Selection tool, Move objects
  • Move and copy objects by pasting, Copy transformed objects
  • Delete objects
  • Align objects, Group objects, Group and ungroup objects
  • Edit a group or an object within a group
  • Edit any element within the group, Break apart groups and objects
  • Transforming objects
  • Move, realign, change, and track the transformation point
  • Transform objects freely
  • Distort objects
  • Modify shapes with the Envelope modifier
  • Restore transformed objects
  • Using symbols, instances, and library assets, Symbols
  • Types of symbols, Create symbols
  • Convert animation on the Stage into a movie clip
  • Create instances, Change an instance's type, Break apart an instance symbol

 
13. Colors and Graphics

  • Tweened animation
  • Layers in animation, Creating keyframes, Frame rates
  • Frame-by-frame animation
  • Edit animations, Insert frames in the Timeline
  • Use onion skinning
  • Sitnultaneously view several frames of an animation on the Stage
  • Control onion skinning display
  • Move an entire animation
  • Copy and paste a motion tween, Paste motion tween properties
  • Copy motion as ActionScript
  • Extend still images, Mask layers
  • Create a mask layer, Timeline effects, Add a Timeline effect
  • Edit a Timeline effect
  • Delete a Timeline effect, Distributing objects to layers for tweened animation
  • New layers, Distribute objects to layers
  • Add a motion tween to instances, groups, or type
  • Tween motion along a path
  • Apply custom ease in/ease out to motion tweens
  • Additional controls for the Custom Ease In/Ease Out dialog box
  • Use the Custom Ease In/Ease Out dialog box
  • Special effects, Filter, Animating filters
  • Filters and Flash Player performance, Apply filters
  • Apply or remove a filter
  • Copy and paste a filter, Apply a preset filter to an object
  • Enable or disable all filters applied to an object

14. Working with Text

  • Flash Text Anti-Aliasing
  • Unicode text encoding in Flash applications
  • Font outlines and device fonts, Font outlines and names
  • Device fonts, Masking device fonts
  • Anti-aliasing text
  • Substituting missing fonts, Specify font substitution
  • View all the missing fonts in a document and reselect substitute fonts
  • View or delete font mappings, Turn off the Missing Fonts alert
  • Add text to the Stage
  • Change the size of a text field, Make dynamic text scrollable
  • Text effects, Break text apart
  • Link horizontal text to a URL, Set a font, point size, style, and color
  • Make text selectable

15. Using Sound and Video

  • Importing sounds
  • Import a sound, Add a sound to the Timeline
  • Synchronize a sound with animation, Add a sound to a button
  • Using Video in Flash
  • Import Flash Video files into the library
  • Controlling video playback using the Timeline
  • Embedding video in a SWF file
  • Change video instance properties in the Property inspector
  • Change the directory path of a linked QuickTime video
  • Edit video clips in the Video Import wizard
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