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Macromedia FLASH
Description of all major multimedia
Author: Vishnu P. Singh
ISBN: 978-81-7317-536-5
 
  • Macromedia Flash 8

  • 3 -D Studio and Maya

  • Adobe Premier

  • Sound Forge

  • Fireworks and

  • Dreamweaver

 

ISBN: 81-7317-533-0

Diploma in Maya and 3-D Studio Max (DM3D)

Duration : 6 Months
Eligibility : 10+2

Be a professional 3d animator and turn your imaginations into reality.

Depending upon the previous knowledge of the student. These courses will make you professional
3d Animator and video editor and will prove your expertise in the end in Game and Film industry.

Course Contents  
(• 6 months    • 6 days a week   • Classes : 1 hr. Theory & 1hr. Practical)

1st Month

I. CF (Computer Fundamental)

1. Computer Concepts

  • What is a computer?
  • Computer Types
  • Distributed or Grid Computing

2. Input System

  • Types of Input, Keyboard
  • Keys of Computer Keyboard
  • Pointing Devices
  • Mouse, Trackball, Glidepad
  • Game Devices
  • Pen Input, Touchscreen, Digitizers and Graphics Tablets, Terminals
  • Multimedia, Sound Input, Voice Input
  • Video Input, Data Automation

3. Processing System

  • Digital Data, Digital Codes
  • Parity
  • Central Processing Unit, ALU
  • Applications, Control Unit, CPU, Input/Output Storage
  • Main Memory, Operating System, Unused Storage, Working Storage, Machine Cycle
  • The Machine Cycle, Speed, Memory Addresses
  • Processor Speed
  • Physical Components, Microprocessor
  • Memory Devices, Speed, Motherboards
  • Connectors, ISA slots, Keyboard plug , Memory slots, PO slots
  • Power connections, Processor socket

4. Output System

  • Types of Output, Categories of Output
  • Printer Features
  • Printer Types
  • Screen (Monitor) Features, Making Colored Pictures
  • Resolution
  • Type of Screens
  • Other Devices
  • Data projectors, Large Format Printers, Microfilm (COM), Sound

5. Computer Storage

  • Diskette / Floppy Disk
  • Disk Format
  • Disk Capacity
  • Caring for Disks
  • Anti-virus, Magnetic Tape
  • Optical Disks
  • Other Devices, Flash Memory, USB drive
  • Removable hard drives, Mass storage, Smart cards, Optical cards

II. Operating System :

1. Using Windows XP

  • Logging into Windows XP, Switching Accounts
  • Switching Users
  • Shut Down Before Leaving, Turning Off Your Computer
  • My Computer
  • How to Minimize Windows, Enlarging Windows
  • A Window's Menu, Managing the Window Contents
  • A Window's Toolbar
  • Managing the Toolbar, Choose a new desktop theme
  • Choose a desktop background, Increase the size of Windows text fonts
  • Change your screen resolution
  • Personal folders
  • Using Fonts
  • Connect to a printer
  • Print a file, Check on the printing of your file
  • Stop printing your file, Printer drivers
  • Changing printing preferences

[Internet and E-mail]
16. Computer Communication

  • Communications Channel
  • Transmission Media. Cable
  • Broadcast, Wireless (infrared, light, radio), Microwave
  • Satellite, Communication Signal
  • Modems. Transmission Rate
  • Digital, Analog, Physical types, External. Internal
  • Acoustical, Digital Modems
  • Types of Digital Modems
  • Protocols
  • Software, Dialing, File Transfer
  • Terminal Emulation
  • Data Encryption. Computer Networks
  • LAN, WAN
  • Network Configurations, Star. Bus
  • Ring. Connecting Networks. Network Servers
  • File Server, Client Server

17. Using Internet by Internet Explorer 7

  • Display the Interact Explorer menu, Finding the information on the Net
  • Use the Instant Search box
  • Use the Address bar
  • Use more than one search provider
  • Search more efficiently, Tabbed browsing
  • Keeping track of your favorite web pages, Set the current webpage as the home page
  • Sharing favorites
  • Enter web information more easily
  • Zoom in on a webpage
  • Using Quick Tabs
  • How do I open Quick Tabs')
  • Why do I need to activate controls on web pages I visit?
  • Search from the Address bar
  • What is a feed (RSS)?. Discover a feed
  • Preview the appearance of a printed webpage
  • Saving pictures from a webpage
  • Security and Privacy
  • Does the website ask you for personal information?
  • On a retail website, is there a way to contact someone by phone or mail?
  • Does the software have a digital signature?
  • What is a pop-up window?
  • What's a digital signature?
  • Delete webpage history

18. Using E-mail by Outlook 2003

  • Make Outlook the default program for E-mail
  • Start Outlook showing my Calendar, Contacts, or Tasks
  • E-mail accounts in Outlook
  • How to connect to your e-mail server (connecting/dialing)
  • Connecting to your e-mail server
  • Connection behaviors
  • Add an e-mail account
  • Remove an e-mail account
  • Change an e-mail account name.
  • Create a Send/Receive group
  • Modify a Send/Receive group, Make an e-mail account the default
  • Specify which e-mail account to use to send a message
  • Update Outlook with your new e-mail account password
  • View or change e-mail account settings
  • Work with POPS messages on multiple computers, Open a data file
  • Use the Inbox Repair tool
  • Working offline, Remove offline items, Junk E-mail Filter
  • Junk E-mail Lists
  • E-mail account types and the junk E-mail Filter, Change the level of junk e-mail protection
  • Print an e-mail message and attachment
  • Viruses in e-mail attachments
  • Using passwords
  • Remove or change a password, Change your Web start page. Change your Web search page
2nd Month

I. Maya : Interface Introduction

II. Maya: Animation in Maya

  1. Previewing animation, Playback
  2. Ghosting animated objects
  3. Motion Trails, Playblast, Muting animation
  4. Adding sound to your animation, Importing sound, Baking simulations
  5. Animation Snapshot and Animated Sweep
  6. Sound File, Start Time, Playblast, Working Units (Time)
  7. Timeline, Playback Start/End, Animation Start/End, Height, Key Ticks, Timecode
  8. Snapping, Timecode Offset, Playback (Update View), Active
  9. Repeat on Hold, Repeat Size, Playblast
  10. Use contiguous audio files with animation
  11. Keys clipboard, Driven keys, Breakdowns, Inbetweens
  12. Nonlinear animation, The Trax Editor
  13. Character Mapper, Visor, Outliner, Clip Library, Create clips
3rd Month

III. Maya: Using Skeletons

  1. Using skeletons
  2. Forward Kinematics, Inverse Kinematics, Blending 1K and FK
  3. Skinning your character, Smooth Skinning, Rigid Skinning, Indirect skinning
  4. Creating deformation effects, Deformers as modeling tools
  5. Point constraints, Orient constraints, Parent constraints, Scale constraints
  6. Character sets, Skeletons, Skeleton components, Joints and bones
  7. Create a joint chain with an IK handle, Label the skeleton's joints
  8. Skinning, Deformable objects and skin objects
  9. Double transformation effects, Point tweaking skinned objects
  10. Smooth skin point weights, Weighting based on skeleton hierarchy
4th Month

IV. Maya: Dynamics

  1. Particles
  2. Emittersm, Create emitters, Sprites
  3. Spheres, To set Spheres render type, Blobby surface, Fields, Stand-alone fields
  4. Volume fields, Air field, Effects, Smoke effects, Animating with dynamics
  5. Dynamic relationship editor
5th Month

V. 3-D Studio Max

  1. Create Objects
  2. Lights and Cameras, Materials and Effects, Keyframe Animation
  3. Procedural Simulations, Constraints and Controllers
  4. Animation Modifiers, Camera Animation, Rendering
  5. The Viewports, Animation playback controls, Keyframe animation controls
  6. Time slider, Track bar, Title bar, Menu bar, Tab Panel, Main Toolbar, Undo and Redo
  7. Link Tools, Selection Tools, Crossing/Window Selection
  8. Manipulate Mode, Select and Transform Tools, Reference Coordinate System
  9. Axis constraints toolbar, Array Flyout, Named Selection Sets
  10. Mirror, Align Flyout, Track View-Curve Editor, Schematic View
6th Month
  1. Material Editor, Rendering Tools, Customizing the User Interface
  2. Modeling the Planets
  3. Bouncing a Ball
  4. Creating a Leg with Bones, Skin and Flex Modifiers
  5. Using Particle Effects to Model Smoke, Water, and More
  6. Adding Camera Shake, Using Camera Match, Preparing the Scene, Basic Steps
  7. Placing 3D Camera Points, Creating Stand-in Geometry, Placing CamPoints
  8. Setting up a rendering background
  9. Assigning 2D Camera Screen Points, Assigning the first screen point
  10. Using Camera Tracker
  11. Using the RAM Player
  12. Saving your work, Creating the matching camera
  13. Move Smoothing and Compositing
After Course Free Lab Access


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