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Maya Multimedia
To Learn 2-D, 3-D, Polygonal, NURBS, Subdivision Surface, Modeling and Animation
Author: Vishnu P. Singh
ISBN: 81-7317-514-4
 
  • Maya Interface Introduction
  • Animation in Maya
  • Character setup in Maya
  • Maya Dynamics
  • Rendering
 

ISBN: 81-7317-532-2


Macromedia FLASH
Description of all major multimedia
Author: Vishnu P. Singh
ISBN: 978-81-7317-536-5
 
  • Macromedia Flash 8

  • 3 -D Studio and Maya

  • Adobe Premier

  • Sound Forge

  • Fireworks and

  • Dreamweaver

 

ISBN: 81-7317-533-0

Certificate in Maya and 3-D Studio Max (CM3D)

Be a professional 3d animator and turn your imaginations into reality.

Depending upon the previous knowledge of the student. These courses will make you professional
3d Animator and video editor and will prove your expertise in the end in Game and Film industry.

Course Contents  
(• 3 months    • 6 days a week   • Classes : 1 hr. Theory & 1hr. Practical)

1. Maya : Interface Introduction

2. Maya: Animation in Maya

  • Previewing animation, Playback
  • Ghosting animated objects
  • Motion Trails, Playblast, Muting animation
  • Adding sound to your animation, Importing sound, Baking simulations
  • Animation Snapshot and Animated Sweep
  • Sound File, Start Time, Playblast, Working Units (Time)
  • Timeline, Playback Start/End, Animation Start/End, Height, Key Ticks, Timecode
  • Snapping, Timecode Offset, Playback (Update View), Active
  • Repeat on Hold, Repeat Size, Playblast
  • Use contiguous audio files with animation
  • Keys clipboard, Driven keys, Breakdowns, Inbetweens
  • Nonlinear animation, The Trax Editor
  • Character Mapper, Visor, Outliner, Clip Library, Create clips

    3. Maya: Using Skeletons

    • Using skeletons
    • Forward Kinematics, Inverse Kinematics, Blending 1K and FK
    • Skinning your character, Smooth Skinning, Rigid Skinning, Indirect skinning
    • Creating deformation effects, Deformers as modeling tools
    • Point constraints, Orient constraints, Parent constraints, Scale constraints
    • Character sets, Skeletons, Skeleton components, Joints and bones
    • Create a joint chain with an IK handle, Label the skeleton's joints
    • Skinning, Deformable objects and skin objects
    • Double transformation effects, Point tweaking skinned objects
    • Smooth skin point weights, Weighting based on skeleton hierarchy

    4. Maya: Dynamics

    • Particles
    • Emittersm, Create emitters, Sprites
    • Spheres, To set Spheres render type, Blobby surface, Fields, Stand-alone fields
    • Volume fields, Air field, Effects, Smoke effects, Animating with dynamics
    • Dynamic relationship editor

    5. 3-D Studio Max

    • Create Objects
    • Lights and Cameras, Materials and Effects, Keyframe Animation
    • Procedural Simulations, Constraints and Controllers
    • Animation Modifiers, Camera Animation, Rendering
    • The Viewports, Animation playback controls, Keyframe animation controls
    • Time slider, Track bar, Title bar, Menu bar, Tab Panel, Main Toolbar, Undo and Redo
    • Link Tools, Selection Tools, Crossing/Window Selection
    • Manipulate Mode, Select and Transform Tools, Reference Coordinate System
    • Axis constraints toolbar, Array Flyout, Named Selection Sets
    • Mirror, Align Flyout, Track View-Curve Editor, Schematic View
    • Material Editor, Rendering Tools, Customizing the User Interface
    • Modeling the Planets
    • Bouncing a Ball
    • Creating a Leg with Bones, Skin and Flex Modifiers
    • Using Particle Effects to Model Smoke, Water, and More
    • Adding Camera Shake, Using Camera Match, Preparing the Scene, Basic Steps
    • Placing 3D Camera Points, Creating Stand-in Geometry, Placing CamPoints
    • Setting up a rendering background
    • Assigning 2D Camera Screen Points, Assigning the first screen point
    • Using Camera Tracker
    • Using the RAM Player
    • Saving your work, Creating the matching camera
    • Move Smoothing and Compositing
    Free Lab Access


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